🧭 边界生存Border Survival
🍁 下载Download 💬 Issues 📜 更新日志Changelog

🧭 边界生存Border Survival 🍁 Minecraft 26.3

以原版生存为主要玩法的原版边界生存地图系列A vanilla border survival world series centered on vanilla survival gameplay

📓 简介Introduction

这是一个以原版生存为主要玩法的原版边界生存地图系列。从狭隘的空间启程,以智慧觅取资源,以勇气宣战昼夜,以经验开拓世界边界。适合熟悉原版特性的玩家。

This is a vanilla border survival world series centered on vanilla survival gameplay. Start from a confined space, gather resources with wisdom, challenge day and night with courage, and expand the world border with experience. Suitable for players with some knowledge of vanilla mechanics.

📗 游前须知Before Play

  • 该系列并非常规整合包,它的本体由专用世界存档与核心模组组成,整合包内仅包含辅助性模组。
  • 因部分Minecraft启动器的更新整合包功能会覆盖存档初始区块,专用世界存档未包含在整合包文件内,它们发布在项目首页的Github仓库中,务必下载专用世界存档并按照常见问题章节的安装教程正确安装,才可正常进行游戏。
  • 该系列与原版生存并无任何区别。因该系列的第一位玩家喜欢世界边界的特效,自此诞生了该系列的最初版本。
  • 而因边界限制,或群系或结构的独有资源产生了额外的获取方式,这些特性被称为核心特性,以及额外的扩展特性。
  • 当遇到困难时,通过查阅Minecraft wiki所描述的原版特性,以及下方介绍的核心特性与扩展特性,或许可以获得有效的帮助。
  • 建议搭配自己喜欢的资源包、光影包进行游玩。
  • 支持语言:简体中文、繁体中文、文言华夏(推荐)、English。
  • 若在游戏内切换语言,需退出并重新进入存档,才可正确更新部分文本。
  • This series is not a conventional modpack. It consists of a Dedicated World and a Core mod; the modpack itself includes only auxiliary mods.
  • Because the update modpack function of some Minecraft launchers overwrites the initial chunks of the save, the dedicated world saves are not part of the modpack file; they are published in the Project Homepage's GitHub Repository, so be sure to Download Dedicated World Save and install it correctly by following the tutorial in the FAQ section before you can play properly.
  • There is no difference from vanilla survival in this series. The first player of this series liked the visual effect of the world border, and thus the initial version of this series was born.
  • Due to the border limitation, alternative acquisition methods for biome or structure exclusive resources have been introduced. These mechanics are called Core Features, along with additional Expansion Features.
  • When facing difficulties, consulting vanilla mechanics described in the Minecraft wiki, as well as the Core Features and Expansion Features described below, may provide effective help.
  • It is recommended to play with your preferred resource pack and shader pack.
  • Supported languages: English, Simplified Chinese, Traditional Chinese, Classical Chinese (Recommended).
  • If you switch languages in-game, you must exit and re-enter the save for some text to update correctly.
  • Note: This document is a translation from the Chinese version, provided by DeepseekAI. Please verify carefully.

🌊 核心特性Core Features

📕 关于世界边界About the World Border

世界边界是 Minecraft 1.8 加入的特性,它是一堵淡蓝色透明的动态斜线光墙。

边界拥有三种状态:

  • 常规:颜色为蓝色。
  • 收缩中:颜色为红色。
  • 扩展中:颜色为绿色。

边界特性:

  • 玩家无法越出边界、无法操作边界外的方块。
  • 边界外不会生成生物。
  • 边界外的工作方块、部分红石元件无法正常运行。
  • 边界外面没有空气,如果离开边界一定范围,则会受到窒息伤害。

The world border is a feature added in Minecraft 1.8. It is a translucent, dynamic, diagonal light-blue wall.

The border has three states:

  • Normal: Color is blue.
  • Shrinking: Color is red.
  • Expanding: Color is green.

Border properties:

  • Players cannot cross the border or interact with blocks outside it.
  • Mobs will not spawn outside the border.
  • Workstation blocks and certain redstone components outside the border cannot function properly.
  • There is no air outside the border. If you leave the border beyond a certain distance, you will take suffocation damage.

🥬 边界能量Border Energy

  • 边界能量即为世界边界大小。
  • 可通过消耗经验等级进行边界升级,提升边界能量。
  • Border Energy is essentially the size of the world border.
  • You can perform a Border Upgrade by consuming experience levels to increase border energy.

💠 边界模式Border Mode

  • 含有禁锢、昼夜两种模式,可在游戏中进行切换。
昼夜模式属于扩展特性,详见扩展特性章节。
  • Contains two modes: Locked and Day-Night, switchable in-game.
The Day-Night mode is an Expansion Feature; see the Expansion Features section.

📋️ 功能牌Function Signs

由世界提供的功能牌碑,含有以下三种功能牌。

  • 边界升级:消耗经验等级提升边界能量。
  • 切换模式:在昼夜模式与禁锢模式之间切换,无法在永夜状态下使用。
  • 召唤神匠:在玩家当前位置生成神匠,每个游戏日只能召唤一次,世界中最多存在一只。
功能牌的硬度为-1,爆炸抗性为3,600,000。
❗ 若功能牌被损毁,可通过以下指令获取并通过创造模式放置:
/function border_survival:get_sign

Function sign monuments provided by the world, containing the following three function signs.

  • Upgrade: Consumes experience levels to increase border energy.
  • Mode: Switches between Day-Night mode and Locked mode. Cannot be used during the Eternal Night state.
  • Artificer: Summons the Divine Artificer at the player's current location. Can only be summoned once per game day, and only one can exist in the world at a time.
Function signs have a hardness of -1 and a blast resistance of 3,600,000.
❗ If a function sign is destroyed, you can obtain it via the following command and place it in Creative Mode:
/function border_survival:get_sign

🧱 进度Advancements

❗该系列的进度并非任务指引系统,它仅作为展示核心特性的相关内容、文本提示、以及仪式感的作用。
进度
❗ The advancements in this series are not a quest guidance system. They only serve to showcase relevant content of core features, provide text hints, and offer a sense of ritual.
Advancements

🎣 钓鱼Fishing

在钓鱼时,可能会获得一些群系特有物品。

  • 垃圾奖池加入:海草、海带、甘蔗、仙人掌、竹子、海泡菜、可可豆、海晶碎片、海晶砂粒、珊瑚、珊瑚扇、紫颂花。
  • 宝藏奖池加入:紫水晶母岩、黑曜石、冰、浮冰、蓝冰、珊瑚块、???。

While fishing, you may obtain some biome-specific items.

  • Added to Junk loot pool: Seagrass, Kelp, Sugar Cane, Cactus, Bamboo, Sea Pickle, Cocoa Beans, Prismarine Shard, Prismarine Crystals, Coral, Coral Fan, Chorus Flower.
  • Added to Treasure loot pool: Budding Amethyst, Obsidian, Ice, Packed Ice, Blue Ice, Coral Block, ? ? ?.

🐱 猫Cat

  • 礼物加入:树叶、钻石。
  • Added to Gifts: Leaves, Diamond.

🌹 嗅探兽Sniffer

  • 刨挖加入:蒲公英、虞美人、兰花、绒球葱、蓝花美耳草、郁金香、滨菊、矢车菊、铃兰、张开的眼眸花、孢子花、枯萎的灌木。
  • Added to Digging: Dandelion, Poppy, Blue Orchid, Allium, Azure Bluet, Tulip, Oxeye Daisy, Cornflower, Lily of the Valley, Open Eyeblossom, Spore Blossom, Dead Bush.

🐽 猪灵Piglin

  • 以物换物加入:烈焰棒、地狱疣、凋灵骷髅头颅。
  • Added to Bartering: Blaze Rod, Nether Wart, Wither Skeleton Skull.

💎 战利品箱Loot Chests

  • 平原村庄小屋加入:向日葵、玫瑰、牡丹、丁香、粉红色花簇、野花簇、枯叶堆、发光地衣。
  • 金合欢村庄小屋加入:犰狳鳞甲、灌木丛、萤火虫灌木丛、红灌木。
  • 村庄石匠小屋加入:滴水石锥、硫黄尖椎。
  • 沉船补给箱加入:苍白苔藓块、苍白垂须。
  • 埋藏的宝藏加入:海龟蛋。
  • 末地城宝藏加入:潜影壳。
  • 堡垒遗迹疣猪兽棚加入:绯红菌岩、诡异菌岩。
  • 试炼密室宝库-普通、试炼密室不祥宝库-普通加入:旋风棒。
  • Added to Plains Village House: Sunflower, Rose Bush, Peony, Lilac, Pink Petals, Wildflowers, Leaf Litter, Glow Lichen.
  • Added to Savanna Village House: Armadillo Scute, Bush, Firefly Bush, Red Bush.
  • Added to Village Mason House: Pointed Dripstone, Sulfur Spike.
  • Added to Shipwreck Supply Chest: Pale Moss Block, Pale Hanging Moss.
  • Added to Buried Treasure: Turtle Egg.
  • Added to End City Treasure: Shulker Shell.
  • Added to Bastion Remnant Hoglin Stable: Crimson Nylium, Warped Nylium.
  • Added to Trial Chamber Vault - Normal, Trial Chamber Ominous Vault - Normal: Breeze Rod.

⚫ 末影龙Ender Dragon

  • 末影龙被击败后将在末地祭坛生成:龙首。
  • 重生的末影龙被击败后也会在末地祭坛生成:龙蛋、龙首。
  • Upon defeating the Ender Dragon, a Dragon Head will generate on the End Portal.
  • Defeating a respawned Ender Dragon will also generate a Dragon Egg and Dragon Head on the End Portal.

⬛ 深板岩Deepslate

  • 当岩浆流在Y<0的位置与水交互时,形成深板岩或深板岩圆石。
  • When lava flows and interacts with water below Y=0, Deepslate or Cobbled Deepslate is formed.

💡 合成配方Crafting Recipes

❗ 在获得对应材料后将自动解锁配方,可通过工作台左侧小绿书查看。
合成配方
刷怪笼可以使用具有精准采集魔咒的工具破坏获得。
部分刷怪笼生成条件:
生成范围:水平半径4格,垂直半径1格,无视生物群系。
史莱姆:无需处于史莱姆区块。
铁傀儡:可生成位置的下方必须存在完整方块。
动物:可生成位置的下方必须存在草方块。
水生怪物(如:溺尸/守卫者/远古守卫者):生成范围内必须存在水(包括水源/流动水)。
水生动物(如:鱿鱼/鳕鱼/鲑鱼/海豚):生成范围内必须存在水(包括水源/流动水),且水的位置必须处于海洋范围(Y50-63以内)。
发光鱿鱼:生成范围内必须存在水(包括水源/流动水),且水的位置必须处于洞穴范围(Y30以下)。
❗ Recipes are automatically unlocked upon obtaining the corresponding materials. They can be viewed via the green book on the left side of the crafting table.
Crafting recipes
Spawners can be obtained by mining them with a Silk Touch enchanted tool.
Spawn conditions for certain spawners:
Spawn Range: Horizontal radius 4 blocks, vertical radius 1 block, ignores biome.
Slime: Does not need to be in a slime chunk.
Iron Golem: A full block must exist below the spawnable location.
Animals: A grass block must exist below the spawnable location.
Aquatic Hostile Mobs (e.g., Drowned/Guardian/Elder Guardian): Water (including source/flowing water) must exist within the spawn range.
Aquatic Animals (e.g., Squid/Cod/Salmon/Dolphin): Water (including source/flowing water) must exist within the spawn range, and the water location must be within the ocean range (Y50-63).
Glow Squid: Water (including source/flowing water) must exist within the spawn range, and the water location must be within the cave range (below Y30).

🌿 地毯系列Carpet Series (Carpet Mod & Addition)

✅ 默认启用以下特性:
  • 大木桶:当木桶的背面相连时,可同时使用两个木桶的容器空间。
  • 沙子可再生:圆石被掉落的铁砧砸中后转变为沙子。
  • 灵魂沙转变:因沙子上的火焰而死的生物将沙子转变为灵魂沙。
  • 海绵可再生:守卫者被闪电击中转变为远古守卫者。
  • 可再生凋灵骷髅:骷髅被闪电击中转变为凋灵骷髅。
  • 珊瑚可再生:可通过骨粉催熟珊瑚。
  • 潜影贝重生:潜影贝会在末地城刷新。
  • 潜影盒堆叠:空潜影盒在地上时,可堆叠为1组。
  • 空潜影盒总能堆叠:空潜影盒在物品栏中也能堆叠。
  • 假人驻留:退出游戏时会保留假人。
  • 假人钓鱼:假人可以自动钓鱼。
  • 假人背包:右键可打开假人的背包。
  • 假人末影箱:蹲下右键可打开假人的末影箱。
✅ The following features are enabled by default:
  • Large Barrels: When two barrels are connected back-to-back, the container space of both barrels can be used simultaneously.
  • Renewable Sand: Cobblestone crushed by a falling Anvil transforms into Sand.
  • Soul Sand Conversion: Mobs that die from fire on Sand transform the Sand into Soul Sand.
  • Renewable Sponge: A Guardian struck by lightning transforms into an Elder Guardian.
  • Renewable Wither Skeleton: A Skeleton struck by lightning transforms into a Wither Skeleton.
  • Renewable Coral: Coral can be fertilized with bone meal.
  • Shulker Respawn: Shulkers respawn in End Cities.
  • Shulker Box Stacking: Empty Shulker Boxes on the ground can be stacked into 1 group.
  • Empty Shulker Boxes Always Stackable: Empty Shulker Boxes are also stackable in the inventory.
  • Fake Player Residency: Fake players are preserved when you log out.
  • Fake Player Fishing: Fake players can auto-fish.
  • Fake Player Backpack: Right-click to open a fake player's backpack.
  • Fake Player Ender Chest: Shift-right-click to open a fake player's ender chest.

📙 砂轮增强Grindstone Enhancement (grind-enchantments mod)

  • 可通过砂轮将装备的魔咒分离到书中,或将附魔书的第一行魔咒分离到另一本书中。
  • You can use a Grindstone to separate all enchantments from an item onto a book, or separate the first enchantment from an enchanted book onto another book.

🌙 扩展特性Expansion Features

💠 边界模式Border Mode

  • 含有禁锢、昼夜两种模式,可在游戏中进行切换。
  • Contains two modes: Locked and Day-Night, switchable in-game.

🔵 禁锢模式Locked Mode

  • 常规默认模式。
  • The regular default mode.

🌗 昼夜模式Day-Night Mode

  • 昼夜模式的白天与禁锢模式并无区别。
  • 在昼夜模式的夜晚,刷怪上限将会提高至140、单次刷怪数量将会提高至10、怪物穿戴盔甲的概率将会提高至(50%*副区域难度),且怪物将无视光照等级生成。
  • 在昼夜模式的夜晚,若边界能量至少拥有50级,将会额外扩展一倍空间。
  • Daytime in Day-Night mode is no different from Locked mode.
  • During the night of Day-Night mode, the mob cap is increased to 140, the number of mobs per spawn cycle is increased to 10, the chance of mobs wearing armor is increased to (50% * regional difficulty), and mobs will spawn regardless of light level.
  • During the night of Day-Night mode, if the border energy is at least level 50, the space is doubled in size.

🌙 昼夜模式 - 永恒之夜Day-Night Mode - Eternal Night

  • 在昼夜模式的夜晚即将抵达白昼时,若边界能量至少拥有100级,便会降临永恒之夜。
  • 永恒之夜降临后,世界出生点周围将会出现异界的永夜骑士。
  • 受永夜骑士影响,时间会被禁锢在他们降临的那一刻,世界将陷入永恒的雷暴之中。
  • 只有将所有降临的永夜骑士全部击败,才可解除其对世界的影响。
  • 之后,在度过或通过睡觉跳过0-4个昼夜模式的夜晚后,永恒之夜将会再次降临。
处于和平模式时,将立即结束永恒之夜,且不会尝试进入永恒之夜。
  • When night in Day-Night mode is about to transition to day, if the border energy is at least level 100, the Eternal Night will descend.
  • After the Eternal Night descends, Eternal Night Knights from another realm will appear around the world spawn point.
  • Influenced by the Eternal Night Knights, time is locked at the moment of their arrival, and the world plunges into an eternal thunderstorm.
  • Only by defeating all the descending Eternal Night Knights can their influence on the world be lifted.
  • Afterwards, after experiencing or sleeping through 0-4 nights of Day-Night mode, the Eternal Night will descend again.
Switching to Peaceful mode will immediately end the Eternal Night and prevent attempts to enter it.

🧊 永恒雨夜 / 永恒雪夜Eternal Rainy Night / Eternal Snowy Night

  • 永恒之夜降临后,受永夜骑士的影响,边界可能会染上 苍白、凶红、夕橙、灿金、邃蓝、黯紫 六种色彩。
  • 根据影响程度的不同,世界气候将会发生紊乱。
  • 当永恒之夜状态下的边界处于灿金、夕橙、邃蓝状态时:所有生物群系都将异常降雨,无论寒冷或是温暖。怪物穿戴盔甲的概率将会提高至(60%/70%/80%*副区域难度)。
  • 当永恒之夜状态下的边界处于黯紫、凶红、苍白状态时:所有生物群系都将异常降雪,无论温暖或是寒冷。怪物穿戴盔甲的概率将会提高至(90%/100%/110%*副区域难度)。
  • 当永夜骑士被全部击败后,世界气候将会恢复正常,边界色彩将会逐渐恢复,并会以色彩预示下次永恒之夜的到来。
通过观察昼夜模式时间栏中的月相变化,也可预示下次永恒之夜的降临时刻。
  • After the Eternal Night descends, influenced by the Eternal Night Knights, the border may take on one of six colors: Pale, Crimson, Dusk Orange, Radiant Gold, Deep Blue, Dark Purple.
  • Depending on the degree of influence, the world climate will become disordered.
  • When the border in the Eternal Night state is Radiant Gold, Dusk Orange, or Deep Blue: All biomes will experience abnormal rainfall, regardless of being cold or warm. The chance of mobs wearing armor is increased to (60%/70%/80% * regional difficulty).
  • When the border in the Eternal Night state is Dark Purple, Crimson, or Pale: All biomes will experience abnormal snowfall, regardless of being warm or cold. The chance of mobs wearing armor is increased to (90%/100%/110% * regional difficulty).
  • After all Eternal Night Knights are defeated, the world climate returns to normal, the border color gradually recovers, and the color will foreshadow the arrival of the next Eternal Night.
Observing the moon phase changes in the Day-Night mode time bar can also predict the moment of the next Eternal Night's descent.

🐎 永夜骑士Eternal Night Knights

  • 永夜骑士的生命值上限会随着边界能量的提高而提高。
  • 当永夜骑士周围不存在玩家时,其将持续恢复生命值。
  • 当永夜骑士受到伤害时,将会干扰世界生成更多怪物。
  • 永夜骑士被玩家击败后,会掉落一个随机维度宝藏箱。
  • 同时,因其为世界之虫(bug),所有怪物都欲图消灭它。
永夜骑士仅会出现在以世界出生点为中心,半径16格正方形范围内的随机位置的最高露天处,洞穴型世界出现的位置最高不超过Y96。
永夜骑士极为危险,建议在具有足够的防御与治疗手段后再尝试与其进行武力决斗。
永夜骑士不会离开当前维度,不会乘坐载具。
  • The maximum health of Eternal Night Knights increases with border energy.
  • When no players are nearby, Eternal Night Knights continuously regenerate health.
  • When an Eternal Night Knight takes damage, it disrupts the world, spawning more monsters.
  • Upon being defeated by a player, an Eternal Night Knight drops a random Dimensional Treasure Chest.
  • Additionally, as they are Bugs of the World (bug), all monsters seek to eliminate them.
Eternal Night Knights only appear at the highest open-air location within a 16-block square radius around the world spawn point. For cave-type world, the spawn location is at most Y96.
Eternal Night Knights are extremely dangerous. It is recommended to have adequate defense and healing before attempting armed combat.
Eternal Night Knights will not leave their current dimension and will not ride vehicles.

🔱 永夜军团Eternal Night Legions

  • 每当累计度过3次永恒之夜,下次永恒之夜将会降临亡灵军团或灾厄军团。
  • 每当累计度过8次永恒之夜,下次永恒之夜将会降临永夜军团。
  • Every time you survive 3 Eternal Nights, the next Eternal Night will bring the Undead Legion or Illager Legion.
  • Every time you survive 8 Eternal Nights, the next Eternal Night will bring the Eternal Night Legion.

💙 永恒之心Eternal Heart

  • 军团首领被玩家击败后,将会掉落一颗永恒之心。
右键使用可摧毁永恒之心,在当前或下次永恒之夜中,永夜骑士将不再团结一心。
永恒之心可视为海洋之心使用。
  • Upon being defeated by a player, the legion leader drops an Eternal Heart.
Right-click to use it to destroy the Eternal Heart. During the current or next Eternal Night, the Eternal Night Knights will no longer be united.
The Eternal Heart can also be used as a Heart of the Sea.

🏹 永恒神兵Eternal Divine Weapons

  • 永夜骑士被玩家击败后,有 1% 的概率会掉落其手持的武器。
  • 若玩家主手持有抢夺武器,每级抢夺将会提高 8.5% 的掠夺成功率。
永恒神兵具有消失诅咒,无法被火焰、熔岩、爆炸、闪电、仙人掌摧毁。
未额外附魔的永恒神兵,可源返初归为夜灵神兵。
  • Upon being defeated by a player, an Eternal Night Knight has a 1% chance to drop the weapon it is holding.
  • If the player holds a Looting weapon in their main hand, each level of Looting increases the plunder success rate by 8.5%.
Eternal Divine Weapons have the Curse of Vanishing and cannot be destroyed by fire, lava, explosion, lightning, cactus.
Unenchanted Eternal Divine Weapons can be purified and returned to their origin as Night Spirit Divine Weapons.

🍖 掉落物Drops

  • 被 永夜骑士、监守者、远古守卫者、守卫者、铁傀儡 击败的生物视为被玩家击败。
  • Mobs defeated by Eternal Night Knights, Wardens, Elder Guardians, Guardians, and Iron Golems are counted as being defeated by a player.

🐈 边界维系者Border Sustainer

  • 维系者会降临在世界出生点,负责维系边界能量的稳定。
  • 若世界出生点附近不存在维系者,边界能量将会持续流失。
  • 若维系者与世界出生点的距离过远,其会尝试回到世界出生点。
  • 若维系者死亡,会在一段时间后重新降临于世界出生点。
  • 同时,因其为世界之虫(bug),所有怪物都欲图消灭祂。
当维系者附近存在神匠时,维系者会为附近的玩家提供治疗。
维系者属于幼年猫,可正常驯服、给予礼物。
维系者不会离开当前维度,不会乘坐载具。
  • The Sustainer descends at the world spawn point and is responsible for maintaining the stability of the border energy.
  • If no Sustainer exists near the world spawn point, border energy will continuously drain.
  • If the Sustainer is too far from the world spawn point, it will attempt to return there.
  • If the Sustainer dies, it will descend again at the world spawn point after some time.
  • Additionally, as a Bug of the World (bug), all monsters seek to eliminate it.
When the Sustainer is near the Divine Artificer, it provides healing to nearby players.
The Sustainer is a baby cat and can be tamed and given gifts normally.
The Sustainer will not leave its current dimension and will not ride vehicles.

🔆 神匠Divine Artificer

  • 突破了世界的法则,与永夜骑士颇有渊源,从祂手中可以兑换到一些超脱常理的物品。
  • 同时,因其为世界之虫(bug),所有怪物都欲图消灭祂。
神匠属于盔甲匠村民,可正常繁殖与补货。
当神匠不处于已加载区块中时,不会视为存在。
  • Has broken the laws of the world and shares a deep origin with the Eternal Night Knights. From him, you can exchange for items that transcend common sense.
  • Additionally, as a Bug of the World (bug), all monsters seek to eliminate him.
The Divine Artificer is an Armorer Villager and can breed and restock normally.
The Divine Artificer is not considered to exist when not in a loaded chunk.

🐞 世界之虫Bugs of the World

  • 世界之虫目标会引起水平距离384格范围内所有怪物的仇恨。
  • 当怪物位于世界之虫目标上方时,其追击世界之虫目标的垂直距离为∞格。
  • 当怪物位于世界之虫目标下方时,其追击世界之虫目标的垂直距离为16格。
  • 永夜骑士、夜骑以外的其他怪物,在追击世界之虫目标时不会进行反击。
  • 怪物在追击世界之虫目标时,若视线内存在玩家,将会优先转火攻击玩家。
末影人不会自然转火未与其对视的玩家。
唤魔者追击世界之虫目标的水平距离与垂直距离均为384格。
溺尸在追击世界之虫目标时,若其与世界之虫目标的欧几里得距离小于等于16格,将会具有视线穿透。
苦力怕在追击世界之虫目标时,若其与世界之虫目标的欧几里得距离小于等于8格、垂直距离小于等于4格,将会具有视线穿透,若其此时被阻断寻路,将会立刻引燃自身。
苦力怕不会主动远离世界之虫目标。
  • Bugs of the World targets draw the aggro of all monsters within a horizontal distance of 384 blocks.
  • When a monster is above a Bug of the World target, its vertical pursuit distance is infinite blocks.
  • When a monster is below a Bug of the World target, its vertical pursuit distance is 16 blocks.
  • Monsters other than Eternal Night Knights and Night Knights will not retaliate while pursuing Bugs of the World targets.
  • While pursuing a Bug of the World target, if a player comes within line of sight, the monster will prioritize attacking the player.
Endermen will not naturally switch targets to players who haven't looked at them.
Evokers pursue Bugs of the World targets with both horizontal and vertical distances of 384 blocks.
When a Drowned is pursuing a Bug of the World target, if the Euclidean distance to the target is ≤16 blocks, it gains wallhack vision.
When a Creeper is pursuing a Bug of the World target, if the Euclidean distance to the target is ≤8 blocks and the vertical distance is ≤4 blocks, it gains wallhack vision. If its pathfinding is blocked, it will instantly ignite itself.
Creepers will not actively flee from Bugs of the World targets.

🪵 无损灵材Flawless Spirit Materials

  • 由三界能量融合而成的混沌之星,交由神匠淬炼而成的不朽灵材,具有永不磨损的特性。
  • 无损灵材可注入边界升级功能牌,以提升一定等级的边界能量。
  • Immortal spirit materials forged by the Divine Artificer from a Chaos Star, fused from the energies of the three dimensions. They possess the Unbreakable trait.
  • Flawless Spirit Materials can be infused into the Border Upgrade function sign to increase the border energy by a certain number of levels.

✨ 无损灵器Flawless Spirit Tools

  • 由无损灵材交由神匠锻造的灵器,具有永不磨损的特性。
  • 部分无损灵器被副手手持时,会提供特殊效果:
  • 混沌之星:生命恢复Ⅱ
  • 裁灵剪:急迫Ⅱ
  • 羽灵刷:抗火
  • 御灵盾:伤害吸收Ⅴ
  • 萝灵竿:迅捷Ⅱ
  • 诡异灵竿:迅捷Ⅱ
  • 海之祝福:潮涌能量
  • 瀚海灵戟:海豚的恩惠
  • 旋灵重锤:力量Ⅲ
  • 翱灵王翅:缓降
  • 翱灵翼甲:缓降
  • 狼灵铠:抗性提升Ⅱ;被狼穿戴时,额外提供瞬间治疗。
  • 燧灵火石:手持玩家自身、永夜骑士、神匠、灾厄村民、女巫、流浪商人、流商羊驼将会持续发光。
  • Spirit tools forged by the Divine Artificer from Flawless Spirit Materials. They possess the Unbreakable trait.
  • Some Flawless Spirit Tools provide special effects when held in the offhand:
  • Chaos Star: Regeneration II
  • Spirit Shears: Haste II
  • Spirit Brush: Fire Resistance
  • Spiritguard Shield: Absorption V
  • Spirit Lure Rod: Speed II
  • Warped Spirit Lure Rod: Speed II
  • Blessing of the Sea: Conduit Power
  • Vast Sea Spirit Trident: Dolphin's Grace
  • Whirling Spirit Mace: Strength III
  • Soaring Spirit Wings: Slow Falling
  • Soaring Spirit Wingplate: Slow Falling
  • Spirit Wolf Armor: Resistance II; when worn by a wolf, additionally provides Instant Health.
  • Spirit Flint and Steel: The holder, Eternal Night Knights, Divine Artificer, Illagers, Witches, Wandering Traders, and Trader Llamas constantly glow.

📦 ???? ? ?

  • 由聚灵石交由神匠锻造的聚宝箱,放置并开启后:
  • 有较高概率开启随机结构战利品箱。
  • 有中等概率开启随机村庄战利品箱。
  • 有较低概率开启随机宝藏战利品箱。
  • A treasure chest forged by the Divine Artificer from a Spirit Emerald. When placed and opened:
  • High chance to open a random Structure loot chest.
  • Medium chance to open a random Village loot chest.
  • Low chance to open a random Treasure loot chest.

🍀 聚灵石Spirit Emerald

聚灵石可视为绿宝石使用。
  • 聚集物品:
    • 通用聚灵石:副手手持聚灵石或将其置于任意物品展示框中时,其会将周围 33x33x33 范围内的已落地物品聚集到其自身位置。
    • 容器聚灵石:若聚灵石所在的物品展示框被附着在箱子、木桶、潜影盒上时,仅会聚集容器中存在的物品类型。被附着在空容器上时,不会聚集任何物品。
    • 当一个物品实体周围存在多个通用聚灵石时,该物品会被最近的聚灵石聚集。
    • 当一个物品实体周围存在多个有效的容器聚灵石时,该物品会分裂为若干个物品实体被这些聚灵石平均聚集。
    • 若一个物品实体周围同时存在通用聚灵石与容器聚灵石,该物品会先被距离最近的前者堆叠聚集,再被后者分裂聚集。
  • 转换建材:可通过切石机转换为一定数量的基础建材:
切石机
The Spirit Emerald can also be used as an Emerald.
  • Gather Items:
    • General Spirit Emerald: When held in the offhand or placed in any Item Frame, it gathers nearby dropped items within a 33x33x33 area to its own location.
    • Container Spirit Emerald: If the Item Frame containing the Spirit Emerald is attached to a Chest, Barrel, or Shulker Box, it will only gather item types that already exist in the container. If attached to an empty container, it will not gather any items.
    • When multiple General Spirit Emeralds are near a dropped item entity, the item is gathered by the closest Spirit Emerald.
    • When multiple valid Container Spirit Emeralds are near a dropped item entity, the item splits into multiple item entities, evenly distributed among those Spirit Emeralds.
    • When both General Spirit Emeralds and Container Spirit Emeralds are near a dropped item entity, the item is first gathered and stacked by the closest former, then split and distributed by the latter.
  • Convert Materials: Can be converted into a certain amount of basic building materials via a Stonecutter.
Stonecutter

🌕 独有特性Unique Features

❗以下特性为对应世界的独有特性,仅在对应世界中生效。The following features are unique to their respective worlds and only take effect in those worlds.

🌸 守护 - 护樱山(繁樱山谷)Guard - Mountain of Cherry Protection (Cherry Blossom Valley)

  • 存在神匠,所有怪物都欲图消灭祂。当神匠死亡后,边界能量流失。(已被边界维系者取代)
  • A Divine Artificer exists, and all monsters seek to eliminate him. When the Divine Artificer dies, border energy drains. (Replaced by the Border Sustainer)

🌑 永夜 - 夜屿苍园Eternal Night - Night Island Garden

  • 世界仅夜晚循环,没有白天。
  • 锁定昼夜模式,不可切换。
  • 村民作息昼夜反转,村民与玩家仅可在23000刻后睡觉。
  • 存在维系者,所有怪物都欲图消灭祂。当维系者死亡后,边界能量流失。(已常驻)
  • The world cycles only through night, with no daytime.
  • Day-Night mode is locked and cannot be switched.
  • Villager daily schedules are reversed; villagers and players can only sleep after tick 23000.
  • A Sustainer exists, and all monsters seek to eliminate it. When the Sustainer dies, border energy drains. (Permanently implemented)

🔥 虚无界门 - 存世Void Portal - Persisting Worlds

  • 使用不同世界的主题方块搭建传送门框架,并使用火源激活,可前往不同的维度。
  • 与下界传送门不同,虚无界门无论处于何种坐标,都将在传送时,以对应维度的世界出生点为中心,在256格半径范围内寻找距离最近的传送门。若未找到,则会在世界出生点附近生成传送门结构。
  • 每个存世维度的边界能量独立,下界、末地除外。
  • 每个存世维度都存在一位维系者,下界、末地除外。
  • 永夜骑士仅会降临在边界能量至少拥有100级的主世界或存世维度,不包括下界和末地。
  • 若多个维度同时拥有100级以上的边界能量,永夜骑士将会随机降临在其中一个、至少存在一名非旁观模式玩家的维度。
  • 若没有符合条件的维度,将会优先尝试降临于主世界,若此时主世界的边界能量等级不足100级,则不会降临。
  • Build a portal frame using the themed block of the respective world and activate it with a fire source to travel to different dimensions.
  • Unlike Nether Portals, regardless of the coordinates, a Void Portal will search for the nearest portal within a 256-block radius centered on the world spawn of the target dimension. If none is found, a portal structure will be generated near the world spawn.
  • Each Persisting World dimension has independent border energy, except for the Nether and the End.
  • Each Persisting World dimension has a Sustainer, except for the Nether and the End.
  • Eternal Night Knights will only descend in the Overworld or Persisting World dimensions that have at least level 100 border energy, excluding the Nether and the End.
  • If multiple dimensions simultaneously have border energy above level 100, the Eternal Night Knights will randomly descend in one of those dimensions that has at least one non-spectator player.
  • If no dimension meets the criteria, they will first attempt to descend in the Overworld. If the Overworld's border energy is below level 100, they will not descend.

🧭 世界Worlds 🗺️ 17

1. 必须使用专用世界存档You must use the dedicated world save,如果自行创建世界,将无法正常进行游戏。. The game cannot be played properly if you create a new world yourself.
2. 世界按类型与综合难度从高到低排序。越高的星级往往代表着越高的生存难度或资源获取难度。Worlds are sorted by type and overall difficulty from high to low. Higher star ratings generally indicate higher survival or resource acquisition difficulty.

🎂 周年型Anniversary 5

虚无十五界-存世阵屿

🔥 虚无十五界 — 存世阵屿Void Fifteen Worlds — Persisting Worlds Array Island

🔥 类型:六周年 — 主屿型Type: 6th Anniversary — Main Island Type ✨ 难度:🔥🔥🔥Difficulty: 🔥🔥🔥
境虚空无,块铸框扉,源火燃显,入界世存……
以《存世》作者存档钓鱼池为世界出生点的《虚无十五界 - 存世》世界,包括:
边界能量00:彩虹信标
边界能量16:七重登天长阶
边界能量28:聚灵石自动物品分类仓库(84分类单元+4层缓存+16格距离中枢)
边界能量42:免结冰环形宝藏钓鱼池
边界能量90:虚无界门微群系外环
边界能量99:完整阵屿
A void realm, blocks form the frame, source fire ignites, enter the persisting world...
The "Void Fifteen Worlds, Persisting Worlds" world uses the fishing pool from the author's save as the world spawn, and includes:
Border Energy 00: Rainbow Beacon
Border Energy 16: Sevenfold Ascending Stairway
Border Energy 28: Spirit Emerald Auto Sorting Warehouse (84 sorting units + 4 cache layers + 16 block central hub)
Border Energy 42: Ice Free Ring Treasure Fishing Pool
Border Energy 90: Void Portal Micro Biome Outer Ring
Border Energy 99: Complete Array Island
📅 2026-09-01 - 26.2
📅 2026-09-01 - 26.2
虚无十五界-存世

🔥 虚无十五界 — 存世Void Fifteen Worlds — Persisting Worlds

🔆 类型:六周年 — 虚空型Type: 6th Anniversary — Void Type ✨ 难度:🔥🔥🔥🔥🔥Difficulty: 🔥🔥🔥🔥🔥
境虚空无,块铸框扉,源火燃显,入界世存……
A void realm, blocks form the frame, source fire ignites, enter the persisting world...
📅 2026-06-23 - 26.2
📅 2026-06-23 - 26.2
咒世永夜-夜屿苍园

🌑 咒世永夜 — 夜屿苍园Cursed Eternal Night — Night Garden

🥥 类型:五周年 — 浮屿型Type: 5th Anniversary — Floating Island Type ⚡ 难度:🌙🌙🌙🌙🌙🌙Difficulty: 🌙🌙🌙🌙🌙🌙
上苍失色之域,诅咒与永夜轮回……
与群魔共舞……与乱潮共生……
A realm forsaken by the heavens, a cycle of curses and eternal night...
Dance with the demons... Live with the chaos...
苍白苔藓块 界门:苍白苔藓块
Pale Moss Block Portal: Pale Moss Block
📅 2025-01-15 - 1.21.4
📅 2025-01-15 - 1.21.4
幽螈世界-繁茂洞穴

🌿 幽螈世界 — 繁茂洞穴Axolotl World — Lush Caves

🛖 类型:四周年 — 洞穴型Type: 4th Anniversary — Cave Type ✨ 难度:🌿🌿🌿🌿🌿Difficulty: 🌿🌿🌿🌿🌿
传说,曾有一片美西螈的国度……
它的植被广茂无垠,它的黑暗无边无际……
它的子民在池中舞跃,它的怪物遍布空洞大地……
它是繁茂壮丽的洞穴,它是贫瘠匮乏的世界……
它是幽暗无光的维度,亦是星光点缀的乐园……
——某位神匠遗落的日记
Legend speaks of a land of axolotls...
Its flora was boundless, its darkness limitless...
Its children danced in the pools, its monsters covered the hollow earth...
It was a lush and magnificent cave, a barren and impoverished world...
A dimension of deep darkness, yet a paradise dotted with starlight...
—From a lost diary of a Divine Artificer
苔藓块 界门:苔藓块
Moss Block Portal: Moss Block
📅 2024-08-17 - 1.21.1
📅 2024-08-17 - 1.21.1
世外桃源-繁樱山谷

🌺 世外桃源 — 繁樱山谷Hidden Paradise — Cherry Valley

🍀 类型:三周年 — 原版型Type: 3rd Anniversary — Vanilla Type ✨ 难度:🌸🌸Difficulty: 🌸🌸
曾经,有一位神匠被禁锢在一片繁樱山谷之中。
现在,当月夜降临,此地仍会产生无尽的乱潮。
但不同的是,维系者接管了此方地界的镇守……
Once, a Divine Artificer was imprisoned in a cherry blossom valley.
Now, when the moonlit night descends, endless chaos still arises here.
But what's different is, the Sustainer has taken over the guard of this realm...
樱花木 界门:樱花木
Cherry Wood Portal: Cherry Wood
📅 2024-02-09 - 1.20.4
📅 2024-02-09 - 1.20.4

🏝️ 虚空型 · 洞穴型 · 浮屿型Void · Cave · Floating 4

虚无

⛅ 虚无Void

🔆 类型:虚空型Type: Void Type ⚡ 难度:🔆🔆🔆🔆🔆🔆Difficulty: 🔆🔆🔆🔆🔆🔆
主世界与下界皆为虚空的世界。
建议在具有充裕时间、且熟知原版特性及核心特性的情况下尝试。
A world where both the Overworld and the Nether are void.
Recommended to attempt only with ample time and thorough knowledge of vanilla and core features.
📅 2024-11-10 - 1.21.1
📅 2024-11-10 - 1.21.1
彩绘洞天-硫黄洞穴

🦠 彩绘洞天 — 硫黄洞穴Painted Caverns — Sulfur Caves

🛖 类型:洞穴型Type: Cave Type ✨ 难度:⭐⭐⭐⭐⭐Difficulty: ⭐⭐⭐⭐⭐
26.2主题世界,如上古画卷般的地下世界。
26.2 themed world, an underground world like an ancient painted scroll.
雕纹硫黄 界门:雕纹硫黄
Chiseled Sulfur Portal: Chiseled Sulfur
📅 2026-06-23 - 26.2
📅 2026-06-23 - 26.2
湖峦圣地-环杉屿

🌳 湖峦圣地 — 环杉屿Sacred Lake and Peaks — Spruce Floating Island

🥥 类型:浮屿型Type: Floating Island Type ✨ 难度:⭐⭐⭐Difficulty: ⭐⭐⭐
群杉环绕的浮空孤屿,筑城者的圣地。
该世界地形由kinbee的RevampedFloatingIslands数据包生成!
A floating solitary island surrounded by spruce, a sacred ground for builders.
This world's terrain was generated by kinbee's RevampedFloatingIslands datapack!
云杉木 界门:云杉木
Spruce Wood Portal: Spruce Wood
📅 2025-12-18 - 1.21.10
📅 2025-12-18 - 1.21.10
丰雨之境-繁茂森屿

🌿 丰雨之境 — 繁茂森屿Land Abundant Rain — Lush Floating Island

🥥 类型:浮屿型Type: Floating Island Type ✨ 难度:⭐⭐⭐Difficulty: ⭐⭐⭐
位于巨大繁茂浮屿上的雨林孤屿。
该世界地形由kinbee的RevampedFloatingIslands数据包生成!
A rainforest island atop a massive lush floating island.
This world's terrain was generated by kinbee's RevampedFloatingIslands datapack!
黏土块 界门:黏土块
Clay Portal: Clay
📅 2025-12-18 - 1.21.10
📅 2025-12-18 - 1.21.10

🌿 放大化 · 原版型Amplified · Vanilla 8

极冰之域-凛冰域脉

🧊 极冰之域 — 凛冰域脉Realm Extreme Ice — Frozen Icebergs

💠 类型:放大化Type: Amplified ✨ 难度:⭐⭐⭐⭐Difficulty: ⭐⭐⭐⭐
极寒的地域,高耸入云的山峰。
破顶的冰锥,无垠冰封的冻洋。
An extremely cold region with towering mountain peaks.
Ceiling-piercing ice spikes, a boundless frozen ocean.
蓝冰 界门:蓝冰
Blue Ice Portal: Blue Ice
📅 2024-04-24 - 1.20.4
📅 2024-04-24 - 1.20.4
珊雨竹陆-雨林海岛

🌴 珊雨竹陆 — 雨林海岛Coral Rain Bamboo Land — Jungle Island

🍀 类型:原版型Type: Vanilla Type ✨ 难度:⭐⭐⭐Difficulty: ⭐⭐⭐
含有珊瑚海、雨林、竹林的岛屿。
An island containing a coral sea, rainforest, and bamboo forest.
丛林木 界门:丛林木
Jungle Wood Portal: Jungle Wood
📅 2025-02-02 - 1.21.4
📅 2025-02-02 - 1.21.4
坠日峡森-斑驳山谷

🍁 坠日峡森 — 斑驳山谷Sunset Gorge — Dappled Valley

🍀 类型:原版型Type: Vanilla Type ✨ 难度:⭐⭐Difficulty: ⭐⭐
26.3主题世界,一方包含斑驳森林与樱花树林的盆地世界。
26.3 themed world, a basin world containing a dappled forest and a cherry blossom grove.
杨木 界门:杨木
Poplar Wood Portal: Poplar Wood
📅 2026-09-25 - 26.3
📅 2026-09-25 - 26.3
泽中净土-环沼草原

🌿 泽中净土 — 环沼草原Pure Land Marsh — Marsh Savanna

🍀 类型:原版型Type: Vanilla Type ✨ 难度:⭐⭐Difficulty: ⭐⭐
1.19主题世界,环绕着红树林沼泽的金合欢平原与平原村庄。
1.19 themed world, an acacia plains and plains village surrounded by a mangrove swamp.
泥巴 界门:泥巴
Mud Portal: Mud
📅 2022-06-18 - 1.19
📅 2022-06-18 - 1.19
落谷森池-苍翠林湖

🪵 落谷森池 — 苍翠林湖Valley Forest Lake — Verdant Lake

🍀 类型:原版型Type: Vanilla Type ✨ 难度:⭐⭐Difficulty: ⭐⭐
1.20主题世界,围绕着陡峭山峰的樱花森林与平原心湖。
1.20 themed world, a cherry blossom forest and a plains heart lake surrounded by steep mountains.
橡木 界门:橡木
Oak Wood Portal: Oak Wood
📅 2025-12-21 - 1.21.10
📅 2025-12-21 - 1.21.10
山巅繁樱-樱花平原

🌸 山巅繁樱 — 樱花平原Summit Cherry Blossom — Cherry Plain

🍀 类型:原版型Type: Vanilla Type ✨ 难度:⭐⭐Difficulty: ⭐⭐
1.20主题世界,围绕着陡峭山峰的樱花森林。
1.20 themed world, a cherry blossom forest surrounded by steep mountains.
樱花原木 界门:樱花原木
Cherry Log Portal: Cherry Log
📅 2024-01-29 - 1.20.4
📅 2024-01-29 - 1.20.4
岸海三栖-沿海集落

🌵 岸海三栖 — 沿海集落Triphibious Coast — Coastal Settlement

🍀 类型:原版型Type: Vanilla Type ✨ 难度:⭐Difficulty: ⭐
环绕三种群系的海岸之上,存在着一个十分热闹的海上集镇。
珊瑚海群系,适合喜欢靠海、海底建筑的玩家。
该系列第一个世界《海岛村庄》的纪念作品。
On a coast surrounded by three biomes, there exists a very lively seaside settlement.
Coral Sea biome, suitable for players who like coastal and underwater building.
A commemorative work for the series' first world, "Island Village".
平滑砂岩 界门:平滑砂岩
Smooth Sandstone Portal: Smooth Sandstone
📅 2024-02-03 - 1.20.4
📅 2024-02-03 - 1.20.4
启航之地-海岛村庄

🔱 启航之地 — 海岛村庄Departure Point — Island Village

🍀 类型:原版型Type: Vanilla Type ✨ 难度:⭐Difficulty: ⭐
“梦,重新开始的地方”
"Where the dream begins anew."
杨木原木 界门:杨木原木
Poplar Log Portal: Poplar Log
📅 2026-09-25 - 26.3
📅 2026-09-25 - 26.3

📕 游戏规则Gamerules

❗ 即使开启死亡不掉落,死亡后也会掉落经验。
❗ 即使开启死亡不掉落,消失诅咒也会生效。
❌ 原版的 /gamerule mob_griefing false 命令通常被用于防爆,但该命令会导致村民无法拾取食物、猪灵无法拾取金锭、怪物无法捡起盔甲工具。
下面的规则指令也可在:ESC->世界选项->编辑游戏规则->搜索“允许”关键词->生物 快捷启用或禁用。
✅ 若需要苦力怕防爆效果,推荐使用以下指令:
/gamerule creeper_griefing false
✅ 若需要阻止末影人搬土,推荐使用以下指令:
/gamerule endman_griefing false
✅ 若需要阻止僵尸拆门,推荐使用以下指令:
/gamerule zombie_griefing false
✅ 若需要恶魂火球防爆,推荐使用以下指令:
/gamerule ghast_griefing false
✅ 若需要阻止劫掠兽破坏,推荐使用以下指令:
/gamerule ravager_griefing false
✅ 若需要阻止生物踩坏耕地,推荐使用以下指令:
/gamerule farmland_griefing false
✅ 若需要阻止玩家踩坏耕地,推荐使用以下指令:
/gamerule farmland_player_griefing false
❗ Even with keepInventory enabled, experience is still dropped on death.
❗ Even with keepInventory enabled, the Curse of Vanishing still takes effect.
❌ The vanilla /gamerule mob_griefing false command is commonly used for anti-griefing, but it prevents villagers from picking up food, piglins from picking up gold, and monsters from picking up armor/tools.
The rules below can also be quickly enabled or disabled: ESC->World Options->Edit Game Rules->search "Allow"->Mobs.
✅ If you need anti-griefing against Creepers, we recommend using the following command:
/gamerule creeper_griefing false
✅ If you need to stop Endermen from moving blocks, we recommend using the following command:
/gamerule endman_griefing false
✅ If you need to stop Zombies from breaking doors, we recommend using the following command:
/gamerule zombie_griefing false
✅ If you need anti-griefing against Ghast fireballs, we recommend using the following command:
/gamerule ghast_griefing false
✅ If you need to stop Ravagers from destroying blocks, we recommend using the following command:
/gamerule ravager_griefing false
✅ If you need to stop mobs from trampling farmland, we recommend using the following command:
/gamerule farmland_griefing false
✅ If you need to stop players from trampling farmland, we recommend using the following command:
/gamerule farmland_player_griefing false

🎓 模组快捷键Hotkeys

在整合包中为部分模组的功能进行了快捷键配置:Keybind configurations for some mod features within the modpack:

快捷键Hotkey 功能Function
鼠标右键Right-Click 点击村民交易项on a villager trade一键交易One-click trade
鼠标中键Middle-Click 点击村民交易项on a villager trade置顶交易Pin trade to top
R整理背包/箱子 (需将鼠标放在物品上)Sort inventory/chest (mouse must be over an item)
Shift预览潜影盒内容Preview Shulker Box contents
G, J, ↑, ↓, ←, →调整 Gamma、夜视值Adjust Gamma / Night Vision values
F6开启摄像机模式 (Tweakeroo灵魂出窍)Activate Free Camera mode (Tweakeroo Soul Out)
F7显示光照等级Show light level overlay
F8查看史莱姆区块 (需先用 /seed 为 Minihud 绑定世界种子)View Slime Chunks (Must first bind world seed for Minihud via /seed)
F9查看结构区块View Structure Bounds
B查看群系边界View Biome Borders
[开关灵活放置方块Toggle Flexible Block Placement
]开关方块快速放置Toggle Fast Block Placement
右 ShiftRight Shift开关伪潜行Toggle Pseudo-Sneak
滑动滚轮Scroll Wheel移动单个物品Move individual items
Shift + 左键Shift + Left-Click移动一组物品Move a stack of items
Shift + 左键按住 + 拖动鼠标Shift + Left-Click hold + Drag快速移动多组物品Quickly move multiple stacks
Shift + 左键按住 + 拖动鼠标 + QShift + Left-Click hold + Drag + Q快速丢出多组物品Quickly drop multiple stacks
Alt + 左键Alt + Left-Click移动所有相同物品Move all identical items
Shift + Alt + 左键Shift + Alt + Left-Click移动所有物品Move all items

📚 存档升级Save Upgrades

  • 该系列的大部分世界均为原版存档,且整合包不会加入任何含有新物品方块的模组。
  • 这也意味着,您可以直接将旧版本的存档,例如将1.21.10版本的沿海集落,直接升级到26.2版本的整合包中游玩,只要Minecraft本身对存档的版本升级没有问题。
  • ❗ 无论如何,在升级之前请备份好存档,以免发生意外。
  • ❗ 虚空型世界没有地形,永远不会产生区块升级问题。
  • ❗ 已停止维护的世界不可进行升级: 雷海迷航、雪藏遗城、丰林森屿、棘府洞天。
  • Most worlds in this series are vanilla saves, and the modpack will not introduce any mods containing new items or blocks.
  • This means you can directly upgrade an older save, e.g., Coastal Settlement from version 1.21.10, to the 26.2 version modpack for playing, as long as Minecraft itself has no issues upgrading the save version.
  • ❗ In any case, back up your save before upgrading to avoid accidents.
  • ❗ Void-type worlds have no terrain and will never have chunk upgrade issues.
  • ❗ Worlds no longer maintained cannot be upgraded: Thunderous Sea Voyage, Snowbound Ruined City, Abundant Forest Isle, Thorn Palace Cave.

🍁 存档升级方式:适用于 26.2 -> 26.3Save Upgrade Method: Applicable for 26.2 -> 26.3

升级前务必备份存档!以防操作失误或意外情况发生!Back up your save before upgrading! To prevent operational errors or unexpected situations!
  • 存世/存世阵屿:
    1. 下载“世界升级-存世&存世阵屿-26.2->26.3”覆盖式世界升级包。
    2. 将升级压缩包中的两个文件夹“data”和“dimensions”,全选解压到对应存档内的根目录下进行覆盖升级。
  • 其他世界:直接导入到新整合包版本中游玩,可直接升级,或通过优化世界功能升级。
  • Persisting Worlds / Persisting Worlds Array Island:
    1. Download the "World Upgrade - Persisting Worlds & Persisting Worlds Array Island - 26.2->26.3" overwrite world upgrade pack.
    2. Extract both folders "data" and "dimensions" from the upgrade archive to the root directory of the corresponding save for overwrite upgrade.
  • Other worlds: Import directly into the new modpack version to play. Can be upgraded directly, or via the Optimize World feature.

🟨 存档升级方式:适用于 1.21.10 -> 26.2Save Upgrade Method: Applicable for 1.21.10 -> 26.2

升级前务必备份存档!以防操作失误或意外情况发生!Back up your save before upgrading! To prevent operational errors or unexpected situations!
  • 原版型/放大化世界:直接导入到新整合包版本中游玩,可直接升级,或通过优化世界功能升级。
  • 其他类型世界(包括虚空、浮屿、洞穴型):
    1. 备份存档,将存档导入到新整合包版本(26.2)。
    2. 启动游戏,选择对应存档,选择升级并打开该世界,选择我知道我在做什么以升级存档格式。
    3. 在是否现在加入该世界?选择否拒绝现在加入。
    4. 下载26.2版本对应世界。(接下来的步骤需要精确替换/删除文件,切记不要动其他任何文件)
    5. 将26.2版本世界压缩包中的data/minecraft/world_gen_settings.dat文件替换到对应的存档目录下。
    6. 删除存档datapacks目录中除init以外的所有数据包文件或文件夹,使其仅保留一个init文件夹。
    7. 更新完成,现在可以进入游戏。
  • Vanilla / Amplified worlds: Import directly into the new modpack version to play. Can be upgraded directly, or via the Optimize World feature.
  • Other world types (Void, Floating Island, Cave):
    1. Back up your save, import the save into the new modpack version (26.2).
    2. Launch the game, select the save, choose Upgrade and open the world, choose I know what I'm doing to upgrade the save format.
    3. Select No when asked "Do you want to join the world now?".
    4. Download the corresponding 26.2 version world. (The following steps require precise file replacement/deletion. Do not touch any other files.)
    5. Replace the data/minecraft/world_gen_settings.dat file in the save directory with the one from the 26.2 version world archive.
    6. Delete all datapack files or folders inside the save's datapacks directory except for the init folder, leaving only the init folder.
    7. Upgrade complete. You can now enter the game.

📖 注意事项Notes

配置需求System Requirements

  • ❗ 该系列需要至少 Java 25 以上才能运行。
  • 该系列大多数为优化辅助模组,且本身就是原版。只要对应版本的原版生存能够流畅游玩即可。
  • ❗ This series requires at least Java 25 or higher to run.
  • The series mostly consists of optimization and auxiliary mods and is essentially vanilla. It should run smoothly as long as vanilla survival for that version can run smoothly.

关于模组About Mods

  • ❗ 被标注了 [Core] 标签的模组不可删除。
  • ❗如若需要自行添加模组,需知悉这可能导致特性异常、崩溃、存档损坏等兼容性问题,并建议为模组文件名添加 [自加] 等前缀以方便在更新整合包时替换模组。
  • ❗仅推荐添加对原版机制没有影响、不包含地形生成、不破坏战斗体系、数值平衡性的、装饰、显示、辅助、节省时间类的小型模组。(例如:MusicNotification(音乐通知)、voxy、进度牌匾、投影、自动钓鱼、FallingTree(伐树)、连锁采集)
  • ❗如若添加了包含新物品、新方块、新实体的模组,在这类模组没有升级至新版本时,将对存档的可升级性造成影响。
❗严禁使用搬运实体类型的模组搬运该系列的特殊NPC实体,已知会导致这些实体的部分数据损坏。
(如:在《存世》世界中,若维系者被搬运(删除实体再重新生成)后,将会损坏其数据,使其能通过传送门,从而导致对应维度的边界能量持续流失)
(同时,若维系者在不属于自己的维度中死亡,其所匹配的维度将永远不会重生新的维系者)
❗该系列不会主动去兼容非原生添加的模组,如若遇到自行添加的模组产生的化学反应,请自己化身为自己组合出的模组包的作者为自己负责。
❗注意事项:根据使用协议,经过修改后的整合包仅限您自己使用,您不可在公共场合二次分发本系列的原文件或经过修改后的文件。
  • ❗ Mods marked with the [Core] tag must not be removed.
  • ❗ If you wish to add your own mods, be aware that this may lead to feature anomalies, crashes, save corruption, and other compatibility issues. It is recommended to add a prefix like [Custom] to mod filenames for easier replacement when updating the modpack.
  • ❗ We only recommend adding small mods that do not affect vanilla mechanics, do not contain terrain generation, do not disrupt the combat system or numerical balance, and are decorative, display, assistance, or time-saving types. (e.g., MusicNotification, voxy, Advancement Plaques, Litematica, Auto Fishing, FallingTree, Vein Miner)
  • ❗ If you add mods containing new items, blocks, or entities, it may affect the upgradeability of your save if those mods are not updated to new versions.
❗ It is strictly forbidden to use entity transportation mods to move the special NPC entities of this series. It is known to cause partial data corruption for these entities.
(e.g., In the "Persisting Worlds" world, if the Sustainer is transported (deleting and respawning the entity), its data will be corrupted, allowing it to pass through portals and causing the border energy of its respective dimension to continuously drain)
(Also, if a Sustainer dies in a dimension not its own, its bound dimension will never respawn a new Sustainer)
❗ This series will not actively attempt to be compatible with non-natively added mods. If you encounter chemical reactions from mods you added yourself, please take on the role of the author of your own custom modpack and be responsible for it yourself.
❗ Note: According to the usage agreement, modified modpacks are for your personal use only. You may not redistribute the original or modified files of this series in public settings.

📖 常见问题FAQ

Q如何安装该系列?How to install this series?

A:下面以整合包BorderSurvival 14.0-pre1版本;世界包海岛村庄 (Island Village) 26.3-v1版本为例,演示安装过程。

  1. 下载BorderSurvival 14.0-pre1.mrpack命名格式的整合包。
  2. 下载边界生存-海岛村庄 (Island Village) 26.3-v1.zip命名格式的世界包。
  3. 安装整合包:使用支持安装Modrinth模组包的Minecraft启动器,将BorderSurvival 14.0-pre1.mrpack文件拖拽至启动器界面中自动识别,输入实例名称BorderSurvival(该名称可自定义)确定安装模组包实例,等待安装成功。如遇到网络问题导致安装失败则重试本步骤,直至安装成功。
  4. 打开存档文件夹:使用启动器功能打开存档文件夹,或手动打开.minecraft/versions/BorderSurvival/saves存档目录,如无saves目录则用新建文件夹的方式创建一个,然后重命名为saves。
  5. 移动世界包至存档文件夹:将边界生存-海岛村庄 (Island Village) 26.3-v1.zip文件移动、剪切、或复制到第4步打开的saves目录下。
  6. 打开世界包:使用压缩软件打开边界生存-海岛村庄 (Island Village) 26.3-v1.zip文件以预览内部内容。
  7. 解压存档文件夹:打开世界包后,找到内部的边界生存-海岛村庄 (Island Village)不包含版本号的存档文件夹,将该文件夹拖拽或解压至第4步打开的saves目录下。
  8. 启动游戏,进入游戏后选择单人游戏,若世界包安装正确,此时应看到可进入的世界存档,而非创建新的世界。

A: The walkthrough below uses the modpack version BorderSurvival 14.0-pre1 and the world pack version 海岛村庄 (Island Village) 26.3-v1 as examples.

  1. Download the modpack named in the BorderSurvival 14.0-pre1.mrpack format.
  2. Download the world pack named in the 边界生存-海岛村庄 (Island Village) 26.3-v1.zip format.
  3. Install the modpack: use a Minecraft launcher that supports installing Modrinth modpacks, drag the BorderSurvival 14.0-pre1.mrpack file onto the launcher interface so it is detected automatically, enter the instance name BorderSurvival (this name is customizable), confirm the modpack instance installation and wait for it to finish. If a network problem causes the installation to fail, retry this step until it succeeds.
  4. Open the saves folder: use the launcher's function to open the saves folder, or open the .minecraft/versions/BorderSurvival/saves directory manually. If there is no saves directory, create one with New folder and then rename it to saves.
  5. Move the world pack into the saves folder: move, cut, or copy the 边界生存-海岛村庄 (Island Village) 26.3-v1.zip file into the saves directory opened in step 4.
  6. Open the world pack: open the 边界生存-海岛村庄 (Island Village) 26.3-v1.zip file with an archive tool to preview its contents.
  7. Extract the save folder: after opening the world pack, find the save folder named 边界生存-海岛村庄 (Island Village) inside (the one without the version number), and drag or extract that folder into the saves directory opened in step 4.
  8. Launch the game, then select Singleplayer after entering the game. If the world pack was installed correctly, you should now see an existing world save to enter rather than creating a new world.
Q如何更新整合包以获取最新版特性?How to update the modpack to get the latest features?

A:仅更新模组(该方式仅适用于Minecraft版本未升级)

  1. 使用启动器的模组更新功能,将Border Survival Core模组更新至当前实例对应Minecraft版本的最新版。
  2. 使用启动器的模组更新功能,将更新日志中明确说明更新的模组更新至指定版本。(26.3版本后,更新日志将会明确说明模组版本变动)

B:迁移资源,重装新版本

  1. 下载并使用启动器安装新版模组包。
  2. 将原游戏实例中的以下目录,复制到新游戏实例目录中:
    • resourcepacks (资源包文件夹)
    • saves (存档文件夹)
    • screenshots (截图文件夹)
    • shaderpacks (光影文件夹)

A: Update the mods only (this method applies only when the Minecraft version has not been upgraded)

  1. Use the launcher's mod update function to update the Border Survival Core mod to the latest version for the Minecraft version of the current instance.
  2. Use the launcher's mod update function to update the mods explicitly listed in the Changelog to the specified versions. (From version 26.3 onward, the changelog will explicitly state mod version changes.)

B: Migrate resources, clean install new version

  1. Download and install the new modpack via the launcher.
  2. Copy the following directories from the original game instance to the new game instance directory:
    • resourcepacks (Resource pack folder)
    • saves (Save folder)
    • screenshots (Screenshot folder)
    • shaderpacks (Shader pack folder)
Q功能牌损坏如何修复?How to repair a broken function sign?

A:使用以下指令获得,需创造模式放置有效。

A: Use the following command to obtain it. Placing it requires Creative Mode.

/function border_survival:get_sign
Q功能牌右键没反应?Right-clicking a function sign does nothing?

A:这是由于模组没有被加载导致的,请检查整合包是否安装正确,且启动的游戏版本名是否为整合包所安装的版本名。

A: This is caused by mods not being loaded. Please check if the modpack is installed correctly and if the launched game version name matches the version name installed by the modpack.

Q命令无法使用?Commands cannot be used?

A:绝大多数命令都需要作弊权限才能使用,需要通过以下步骤获取命令权限:

  • 单人模式:按 ESC -> 点击 选项 -> 点击世界选项 -> 将 允许命令: 关 更改为 允许命令: 开 -> 点击 应用更改。
  • 服务端:通过服务端控制台使用 /op <玩家名称> 命令给予指定玩家命令权限。

A: Most commands require cheats permission. Obtain command permission through the following steps:

  • Singleplayer: Press ESC -> Click Options -> Click World Options -> Change Allow Cheats: OFF to Allow Cheats: ON -> Click Apply Changes.
  • Server: Use the /op <playername> command via the server console to grant command permission to the specified player.
Q边界能量异常流逝?Border energy is draining abnormally?

A:边界维系者所在的区块需要被加载。在Minecraft1.21.9版本后,不再有世界出生点区块的概念。

B:可使用Carpet mod在主世界加入一位假玩家并将其tp到安全位置,或使用珍珠气泡柱制作区块加载器,保证维系者所在的区块被正常加载。

A: The chunk containing the Border Sustainer must be loaded. As of Minecraft 1.21.9, there is no longer a concept of world spawn chunks.

B: You can use the Carpet mod to spawn a fake player in the Overworld and teleport it to a safe location, or use a pearl stasis chamber to create a chunk loader, ensuring the Sustainer's chunk is normally loaded.

Q进入末地为什么直接死亡?Why do I die immediately upon entering the End?

A:边界能量不足,边界未扩展到末地黑曜石平台坐标,传送门将玩家传送到末地主岛后,距离边界过远,故而窒息而死。

B:请将边界范围至少提升至100格半径后,再尝试进入末地。

A: Insufficient border energy. The border hasn't expanded to cover the End's obsidian platform coordinates. When the portal transports you to the main End island, you are too far outside the border and thus die of suffocation.

B: Please increase the border radius to at least 100 blocks before attempting to enter the End.

Q为何不刷怪?Why are no mobs spawning?

A:请检查是否为和平模式。如果遇到世界默认为和平模式的情况,请提供世界名称反馈修复。

B:因边界外部不会刷怪,如果边界等级小于10级,刷怪效率会较为缓慢。

A: Check if you are in Peaceful mode. If the world defaults to Peaceful mode, please provide the world name for a fix.

B: Since mobs cannot spawn outside the border, if the border level is below 10, mob spawning efficiency will be relatively slow.

Q我在《存世》世界中利用虚无界门特性制造了一个多维度刷怪塔后,出现严重掉刻延迟?After building a multi-dimensional mob farm using the Void Portal mechanics in the "Persisting Worlds" world, I'm experiencing severe TPS lag/delay?

A:Minecraft每额外加载一个维度,刻运算延迟便会增加一倍,当mspt超过50.0ms/刻后,tps便会降低,从而导致服务端延迟,这是正常现象。

B:在做此类事情之前,请先使用假人让多个维度同时加载,并在执行以下指令后按住TAB键查看tps/mspt,再根据CPU性能(mspt数值)删减或酌情增加同时加载维度的数量。

A: Minecraft's tick computation latency doubles with every additional loaded dimension. Once mspt exceeds 50.0ms/tick, TPS will drop, resulting in server-side lag. This is normal behavior.

B: Before undertaking such a project, first use fake players to keep multiple dimensions loaded. Run the following command, then hold the TAB key to monitor TPS/MSPT. Based on your CPU performance (MSPT values), reduce or cautiously increase the number of dimensions loaded simultaneously.

/log tps
Q放置方块延迟?区块加载卡顿?活塞动画不流畅?Block placement delay? Chunk loading lag? Piston animations not smooth?

A:这可能是动态光源导致的,请尝试关闭动态光源。

A: This might be caused by dynamic lighting. Try turning off dynamic lighting.

Q如何搭建服务端?How to set up a server?
  1. 自行安装对应Minecraft版本的fabric服务端。
  2. 安装整合包,将整合包中的mods、config目录下的所有文件添加到服务端的mods、config文件夹中。
  3. 将世界包解压到服务端根目录下,将世界存档重命名为world,或重命名为server.properties文件内level-name配置项的值。
  4. 删除 [更高级联机设置]mcwifipnp 模组
  5. 将 config/carpet/default_carpet.conf 文件复制到存档 (一般为 world) 目录下并重命名为carpet.conf,以启用[地毯]carpet系列模组功能
  6. 搭建完成,启动服务端。
  1. Install a Fabric server for the corresponding Minecraft version yourself.
  2. Install the modpack, and add all files from the mods and config directories of the modpack to the server's mods and config folders.
  3. Extract the world pack to the server's root directory, and rename the world save to world, or to the value of the level-name setting in the server.properties file.
  4. Delete the [Advanced Connection Settings] mcwifipnp mod
  5. Copy the config/carpet/default_carpet.conf file to the save directory (usually world) and rename it to carpet.conf to enable the [Carpet] carpet mod family
  6. Setup complete, start the server.
Q搭建的服务端覆盖整合包模组后无法正常启动?The set up server fails to start normally after overwriting with modpack mods?

A:服务端需删除 [更高级联机设置]mcwifipnp 模组才可正常运行。

A: The server requires deleting the [Advanced Connection Settings] mcwifipnp mod to run properly.

Q搭建的服务端默认没有开启地毯 (Carpet) 模组的任何功能?The set up server does not have any Carpet mod features enabled by default?

A:服务端的地毯模组需要单独为存档进行配置:

  1. 将 config/carpet/default_carpet.conf 文件复制到存档 (一般为 world) 目录下。
  2. 将复制过去的文件重命名为 carpet.conf。
  3. 重启服务端。

A: The server's Carpet mod requires separate configuration for the save:

  1. Copy the config/carpet/default_carpet.conf file to the save directory (usually world).
  2. Rename the copied file to carpet.conf.
  3. Restart the server.
若遇到其他疑难杂症或困难,或以上问题根据步骤并没有解决,请在Issues发布提问。If you encounter other issues or difficulties, or if the above steps did not resolve the problem, please post your question on the Issues page.

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⌛ 首发日期First release date

2020-05-23 - 海岛村庄 - 1.15.2Island Village - Minecraft 1.15.2

📜 更新日志Changelog

🍁 14.0-pre1 - 26.3 - 2026-09-2514.0-pre1 - 26.3 - 2026-09-25

🌊 核心特性

  • Minecraft 升级至 26.3。
  • 临时兼容沙子可再生、灵魂沙转变、凋灵骷髅可再生、空潜影盒总能堆叠[地毯拓展]carpet-extra特性。

🔥 虚无界门

  • 以下特性为《虚无十五界 - 存世/存世阵屿》世界独有特性,仅在该世界中有效。
  • 新增:海岛村庄、斑驳山谷传送门。
  • 虚无界门传送点寻找距离:半径128格 -> 半径256格。

🎣 钓鱼

  • 宝藏奖池加入:珊瑚块。

🍀 聚灵石

  • 切石机可转换的基础建材新增:杨木原木。

🍁 进度

  • 新增“启航之地”、“坠日峡森”隐藏挑战进度,通过虚无界门前往对应维度后达成。仅可在《虚无十五界 - 存世/存世阵屿》世界达成。

📱 资源

  • 新增:[奇幻世界动画]fwa、[Shader]EuphoriaPatcher模组
  • 新增:BSL、ComplementaryReimagined光影,默认禁用。
  • 暂时移除[微妙粒子]SubtleEffects、[皮肤补丁]CustomSkinLoader、[地毯拓展]CarpetExtra模组。

📱 模组配置

  • 现在默认禁用[地毯]carpet红石粉卡顿优化。
  • 现在默认禁用[地毯拓展]carpetExtra更好的骨粉。

🧭 世界

  • 新世界《启航之地 - 海岛村庄》⭐ 发布。
  • 新世界《坠日峡森 - 斑驳山谷》⭐⭐ 发布。
  • 《虚无十三界 - 存世》升级为《虚无十五界 - 存世》。
  • 《虚无十三界 - 存世阵屿》升级为《虚无十五界 - 存世阵屿》。
  • 新发布《世界升级-存世&存世阵屿-26.2→26.3》覆盖升级包。解压后覆盖对应存档根目录以兼容《启航之地 - 海岛村庄》、《坠日峡森 - 斑驳山谷》维度。

🌊 Core Features

  • Minecraft upgraded to 26.3.
  • Temporarily compatible with Carpet Extra features: Renewable Sand, Soul Sand Conversion, Renewable Wither Skeleton, and Empty Shulker Boxes Always Stackable.

🔥 Void Portal

  • The following features are exclusive to the "Void Fifteen Worlds — Persisting Worlds / Persisting Worlds Array Island" worlds and only take effect in those worlds.
  • Added: Island Village and Dappled Valley portals.
  • Void Portal destination search radius: 128 blocks -> 256 blocks.

🎣 Fishing

  • Coral Block added to the treasure loot pool.

🍀 Spirit Emerald

  • Poplar Log added to the basic building materials convertible by the Stonecutter.

🍁 Advancements

  • Added the hidden challenge advancements "Departure Point" and "Sunset Gorge", completed after reaching the corresponding dimension through the Void Portal. Only obtainable in the "Void Fifteen Worlds — Persisting Worlds / Persisting Worlds Array Island" worlds.

📱 Resources

  • Added: fwa (Fantasy World Animation) and EuphoriaPatcher (Shader) mods.
  • Added: BSL and ComplementaryReimagined shader packs, disabled by default.
  • SubtleEffects, CustomSkinLoader and CarpetExtra are temporarily removed.

📱 Mod Configuration

  • Carpet's redstone dust lag optimization is now disabled by default.
  • CarpetExtra's better bone meal is now disabled by default.

🧭 Worlds

  • New world "Departure Point — Island Village" ⭐ released.
  • New world "Sunset Gorge — Dappled Valley" ⭐⭐ released.
  • "Void Thirteen Worlds — Persisting Worlds" upgraded to "Void Fifteen Worlds — Persisting Worlds".
  • "Void Thirteen Worlds — Persisting Worlds Array Island" upgraded to "Void Fifteen Worlds — Persisting Worlds Array Island".
  • New "World Upgrade - Persisting Worlds & Persisting Worlds Array Island - 26.2->26.3" overwrite upgrade pack released. Extract it and overwrite the root of the corresponding save to make the "Departure Point — Island Village" and "Sunset Gorge — Dappled Valley" dimensions compatible.